Simply put, this is a collection of all my works throughout my programming hobby!
Videos will be provided where possible, as well as a short synopsis and credits!
(Downloads optional.)
Do take note: many of the contents shown here will showcase imagery made by other individuals and/or groups, they will be credited to the best of my ability!
Simply titled "Man". My first uploaded scratch project on my main account, an Asteroids Clone.
CONTROLS:
Left/Right, steer counter-clockwise or clockwise.
Up/Space, accelerate.
Z, fire projectile.
A much less elaborate sequel, an offshoot with key major differences
CONTROLS:
Arrow Keys, move.
Z, fire projectile.
X, focus. (locks direction angle, slows acceleration and compresses firepower.)
A basic momentum-oriented platforming test.
CONTROLS:
Left/Right, move.
Space, jump.
Q, place platform at cursor location.
An even less basic momentum-oriented platforming test.
CONTROLS:
Left/Right, move.
Space, jump.
The box can be dragged with the cursor.
Do take note: These next two projects are based off of the HaxeFlixel indie game, Friday Night Funkin' by Ninjamuffin99 (CAUTION: POSSIBLY EXPLICIT)
(THESE PROJECTS ARE ALSO LARGE AND SLOW, DO BE PATIENT!)
Two FNF Clones of varying quality.
CREDITS:
Kapi by PaperKitty.
Sonic.exe v2.0 by their sizeable team.
CONTROLS:
Arrow Keys OR DFJK, main controls.
Q,W,E, controls camera in 2nd game.
Do take note: These next few projects cannot be directly experienced with this page. As such, links will appear alongside their presence.
Sonic Robo Blast 2, more commonly abbreviated as SRB2, is a 3D-based platformer built off of the Classic Doom open source engine.
The game sports a modding backend utilizing Lua, allowing almost anyone with programming knowledge to pick it up and create various mods.
Rose Gold Amy, an alternative way of playing as Amy Rose in SRB2.
Sporting various modified abilities alongside new ones, my first dive into lua programming for this game. Download/Fourm linked above!
A bit of a more obscure character, adapting Kayin's character "The Kid", from "I Wanna Be the Guy" into this game.
An in-depth character with various changes to the main game's formula. Download/Fourm linked above!
A diconnect from the usual character formula, working more as a speedrun/demonstrational utility. See fourm post for more information.
A Joke character done for fun, I've contributed to a majority of the coding done for this character and their functions. More info in the fourm linked above.
Long-lived project sought to bring modern 3D Sonic's design and gameplay to SRB2. Though currently on long hiatus, several of my contributions go towards an unreleased V6.
My main contributions go towards several gameplay changes, as well as a completely revampled HUD system.
Starting as a joke but becoming a love-letter for Duke Nukem, this mod provides a near-perfect port of Duke Nukem's gameplay adapted for SRB2.
My contributions go towards many of the player interactions with external enemies and objects.
One of my very first lua projects, assisting with a friend to bring their character to the limelight. My contributions remain minimal as time goes on, but rests as the foundation for Skip's physics-based movement abilities.
Friday Night Funkin', abbreviated as FNF, is an extensively popular open-source rhythm game made by Ninjamuffin99, KawaiSprite, PhantomArcade, and Evilsk8r.
A recent source-mod for this game named "Psych Engine", created by ShadowMario brings forth a number of QOL changes, as well as adding capabilities for lua modding, allowing for more intricate control over the game's functionality.
A cover of Saster's "Game Over", from FNF Funk Mix, featuring a couple of my namesake characters. A large part of my work involves character spritework, as well as a revamped hud and choreography throughout the song.
An original song by me, using edited versions of Tom Fulp's Pico and FNF's Boyfriend on their respective sides with animations created by me, with extra facial assets provided by a friend, SwitchBump.
With a slightly edited version of the hud, this song sports a basic "dodge note" gimmick, as well as a largely-visual feature near the end of the song, executed using GLSL shaders.
A recreation of Namco's orignal game "Taiko no Tatsujin", aiming to recreate its precise rhythm-oriented gameplay into FNF purely using lua, using IOSYS's Touhou Project vocal song, "Marisa Stole the Precious Thing" for demonstrating the recreation's various features.
Lastly, using assets from ZUN and Twilight Frontier's project, Sunken Fossil World, this shows an attempt at bringing typical gameplay with the source's visual artstyle, complemented with extra shaders used for chroma-keying the windows appearing, as well as a pixellated version of the earlier shown HUD.
Do take note: These projects must be downloaded and executed to be experienced, these programs have been coded by me specifically and perform little to no external functions to delete or create files.
RPS:UNRIGGED A slightly humorous take on Rock-Paper-Scissors, an adaptation of RPS-15
HANGMAN Simply put, an adaptation of hangman, using all of its options from the discord bot Nadeko.
DICE ROLLING A simple dice rolling program, unlimited in the amount of die you wish to throw.
NUMMBER GUESS An extremely simple number-guessing game, sporting four options of difficulty.
STOCK MARKETS A humorously-unrealistic stock market simulator, complete with a GUI for all your simulation needs.